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Bilişim ve yazılım

Uzaktan pozisyon: Staff Design Engineer

Miro

Avrupa'danUzaktanDenmark, Europe, UK
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Yayımlandı: (6 gün önce)Aktif: 28 Eylül 2026 tarihine kadar

Özetle: Staff Design Engineer, Bilişim ve yazılım kategorisinde uzaktan

Bu ilanı Miro yayımladı, aranan pozisyon: Staff Design Engineer. Bu, ekip liderliği düzeyinde bir pozisyon, yani bir ekibin ya da bütün bir alanın sorumluluğu. Pozisyon, Bilişim ve yazılım kategorisinde ve tümüyle uzaktan. Şirket, Avrupa'da yaşayan adayları işe alıyor.

Şirket herhangi bir rakam yayımlamadı, bu konu görüşmede netleşir. İlan, çalışma saatleri konusunda hiçbir koşul koymuyor.

Bu ilan otomatik bir denetimden geçti: yabancı çalışma izni, vize sponsorluğu, belirli bir vatandaşlık ya da adı geçen bir ülkede ikamet isteyen ilanlar listeye girmez.

Kısaca

Şirket
Miro
Kategori
Bilişim ve yazılım
Kimler başvurabilir
Avrupa'nın herhangi bir ülkesinden
Çalışma biçimi
Tümüyle uzaktan
Düzey
Ekip liderliği
Çalışma türü
Tam zamanlı
Yayımlandı
19 Ağustos 2026 (6 gün önce)
Aktif
28 Eylül 2026 tarihine kadar
Kaynak
Jobicy

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Şirketin açıklaması

About the Team The Canvas, Multiplayer & AI team sits at the heart of what Miro is: an infinite, multiplayer surface where millions of people think together, run workshops, map systems, and build things. This team owns the core interaction layer that makes the canvas feel fast, fluid, and alive - from rendering and input handling to the real-time collaboration moments that define how people work alongside each other in Miro. The team is also at the frontier of how AI shows up on the canvas - not as a bolted-on feature, but as a genuine collaborator embedded in the way teams think and create together. These two missions are deeply connected: AI changes what's possible on the canvas, and the canvas changes what AI can mean for a team. The work this team does compounds across the whole product and across the entire design and engineering organisation. About the Role As a Staff Design Engineer, you will work across canvas feel, multiplayer interaction, and AI experiences, owning the craft layer that determines whether Miro feels like a place rather than a page. This is a build-first role: you prototype in code because it's the most honest medium, and you ship because you care about what lands in front of real people. You'll embed with product teams across the canvas and AI portfolio while holding a broader charter around quality and craft standards. You'll work closely with product designers, engineers, PMs, and researchers, and you'll be a key voice in how design engineering as a practice grows at Miro. At this level, the expectation isn't just excellent individual work; it's that your presence raises the quality of everything around you. What you'll do

* Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions, working on the things users feel before they name.

* Design and build the multiplayer moments that make working alongside someone in Miro feel genuinely different from working alone: presence, cursors, conflict, and co-creation.

* Define what it means to have an AI collaborator in a visual, multiplayer space - shaping how AI outputs land on the canvas, how suggestions feel without being intrusive, and how generative results become part of a team's work.

* Craft the moments of delight and magic that make Miro memorable, animations, micro-interactions, and transitions where the tool disappears and the thinking takes over.

* Build the patterns, prototypes, and shared tooling that make the broader design and engineering organisation faster and more confident.

* Write things down, teach by doing, and set a quality standard that propagates, contributing to coherence across the canvas, not just within your own area.

* Collaborate closely with product designers, engineers, PMs, and researchers across Miro's canvas and AI portfolio.

What you'll need

* Fluency in React, TypeScript, and CSS, you have strong architectural opinions that come from shipping, not reading.

* Hands-on experience with canvas and graphics technologies: WebGL, Canvas API, SVG, and complex layout systems.

* Deep craft in motion and timing, easing curves, transition timing, hover states, and frame budgets are as deliberate for you as layout decisions.

* Experience designing real-time multiplayer systems: you've thought about presence, conflict, and co-authorship as UX problems, not just engineering ones.

* Experience designing AI experiences, you understand the difference between putting a text input on a page and designing around probabilistic, latent AI outputs.

* The instinct to prototype in code first: you reach for the browser before Figma when exploring a new interaction, and you're fast enough that prototyping doesn't feel like a cost.

* Systems thinking across a large product surface, you connect patterns, design with awareness of implications elsewhere, and contribute to coherence.

* Experience with streaming APIs, structured outputs, and the UX patterns that make probabilistic systems feel reliable and worth trusting.

* The ability to influence the quality of work around you, through written communication, mentorship, and setting standards that others build on.

What's in it for you

* Competitive equity package

* Lunch, snacks and drinks provided in the office

* Wellbeing benefit and WFH equipment allowance

* Annual learning and development allowance to grow your skills and career

* Opportunity to work for a globally diverse team

About Miro

Miro is a visual workspace for innovation that enables distributed teams of any size to build the next big thing. The platform's infinite canvas enables teams to lead engaging workshops and meetings, design products, brainstorm ideas, and more. Miro, co-headquartered in San Francisco and Amsterdam, serves more than 100M users and 250,000 companies collaborate in the Innovation Workspace. Miro was founded in 2011 and currently has more than 1,600 employees in 13 hubs around the world.

We are a team of dreamers. We look for individuals who dream big, work hard, and above all stay humble. Collaboration is at the heart of what we do and through our work together we hope to create a supportive, welcoming, and innovative environment. We strive to play as a team to win the world and create a better version of ourselves every day. If this sounds like something that excites you, we want to hear from you!

Check out more about life at Miro:

* Youtube: https://www.youtube.com/@lifeatmiro

* Blog: https://miro.com/careers/life-at-miro/all/

* Instagram: https://www.instagram.com/mirohq/

At Miro, we strive to create and foster an environment of belonging and collaboration across cultural differences. Miro’s mission - Empower teams to create the next big thing - is how we think about our product, people, and culture. We believe that creating big things requires diverse and inclusive teams. Diversity invites all talent with different demography, identities and styles to step in , and inclusion invites them to step closer together. Every day, we are working to build a more diverse Miro, cultivate a sense of belonging for future and current Mironeers around the world, and foster an environment where everyone can collaborate and embrace differences.

Miro handles and uses personal data of job applicants in line with its Recruitment Privacy Policy found here .

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Bu ilan Jobicy sitesinde yayınlandı. Özgün ilan (Jobicy)

Bu ilan hakkında sık sorulan sorular

Yaşadığım yerden Staff Design Engineer pozisyonuna başvurabilir miyim?

Evet. Bu ilan için Miro, Avrupa'nın herhangi bir ülkesinden aday kabul ediyor; dolayısıyla başka bir ülke için çalışma izni gerekmiyor. İlan otomatik bir denetimden geçti: şirket çalışma izni, vize sponsorluğu ya da belirli bir ülkede ikamet isteseydi bu panoda yer almazdı.

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Bu ilan için Miro herhangi bir ücret yayımlamadı. Uzaktan ilanların çoğu rakam vermez, bu konu görüşmede netleşir.

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