IT 与编程
Staff Design Engineer(远程职位)
Miro
Staff Design Engineer:「IT 与编程」类别,完全远程
这条招聘信息来自 Miro,岗位是 Staff Design Engineer:这是团队负责人的位置,要对一个团队或者一整条业务线负责。职位属于「IT 与编程」类别,完全远程。公司招的是居住在欧洲的候选人。
公司没有公布具体数字,这一项会在面试时谈定。对工作时间,招聘信息没有提出任何条件。
这个职位通过了自动核查:凡是要求外国工作许可、签证担保、特定国籍,或者必须居住在指定国家的招聘信息,都不会进入列表。
要点
- 公司
- Miro
- 类别
- IT 与编程
- 谁可以申请
- 来自欧洲任何国家
- 工作方式
- 完全远程
- 级别
- 团队负责人
- 用工形式
- 全职
- 发布时间
- 2026年8月19日 (6 天前)
- 有效期
- 截至 2026年9月28日
- 来源
- Jobicy
新职位邮件提醒:IT 与编程
职位板每天更新数次。只有出现新的、已核查的职位时才会写信。不发垃圾邮件,也不需要注册账号。
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公司发布的职位描述
About the Team The Canvas, Multiplayer & AI team sits at the heart of what Miro is: an infinite, multiplayer surface where millions of people think together, run workshops, map systems, and build things. This team owns the core interaction layer that makes the canvas feel fast, fluid, and alive - from rendering and input handling to the real-time collaboration moments that define how people work alongside each other in Miro. The team is also at the frontier of how AI shows up on the canvas - not as a bolted-on feature, but as a genuine collaborator embedded in the way teams think and create together. These two missions are deeply connected: AI changes what's possible on the canvas, and the canvas changes what AI can mean for a team. The work this team does compounds across the whole product and across the entire design and engineering organisation. About the Role As a Staff Design Engineer, you will work across canvas feel, multiplayer interaction, and AI experiences, owning the craft layer that determines whether Miro feels like a place rather than a page. This is a build-first role: you prototype in code because it's the most honest medium, and you ship because you care about what lands in front of real people. You'll embed with product teams across the canvas and AI portfolio while holding a broader charter around quality and craft standards. You'll work closely with product designers, engineers, PMs, and researchers, and you'll be a key voice in how design engineering as a practice grows at Miro. At this level, the expectation isn't just excellent individual work; it's that your presence raises the quality of everything around you. What you'll do
* Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions, working on the things users feel before they name.
* Design and build the multiplayer moments that make working alongside someone in Miro feel genuinely different from working alone: presence, cursors, conflict, and co-creation.
* Define what it means to have an AI collaborator in a visual, multiplayer space - shaping how AI outputs land on the canvas, how suggestions feel without being intrusive, and how generative results become part of a team's work.
* Craft the moments of delight and magic that make Miro memorable, animations, micro-interactions, and transitions where the tool disappears and the thinking takes over.
* Build the patterns, prototypes, and shared tooling that make the broader design and engineering organisation faster and more confident.
* Write things down, teach by doing, and set a quality standard that propagates, contributing to coherence across the canvas, not just within your own area.
* Collaborate closely with product designers, engineers, PMs, and researchers across Miro's canvas and AI portfolio.
What you'll need
* Fluency in React, TypeScript, and CSS, you have strong architectural opinions that come from shipping, not reading.
* Hands-on experience with canvas and graphics technologies: WebGL, Canvas API, SVG, and complex layout systems.
* Deep craft in motion and timing, easing curves, transition timing, hover states, and frame budgets are as deliberate for you as layout decisions.
* Experience designing real-time multiplayer systems: you've thought about presence, conflict, and co-authorship as UX problems, not just engineering ones.
* Experience designing AI experiences, you understand the difference between putting a text input on a page and designing around probabilistic, latent AI outputs.
* The instinct to prototype in code first: you reach for the browser before Figma when exploring a new interaction, and you're fast enough that prototyping doesn't feel like a cost.
* Systems thinking across a large product surface, you connect patterns, design with awareness of implications elsewhere, and contribute to coherence.
* Experience with streaming APIs, structured outputs, and the UX patterns that make probabilistic systems feel reliable and worth trusting.
* The ability to influence the quality of work around you, through written communication, mentorship, and setting standards that others build on.
What's in it for you
* Competitive equity package
* Lunch, snacks and drinks provided in the office
* Wellbeing benefit and WFH equipment allowance
* Annual learning and development allowance to grow your skills and career
* Opportunity to work for a globally diverse team
About Miro
Miro is a visual workspace for innovation that enables distributed teams of any size to build the next big thing. The platform's infinite canvas enables teams to lead engaging workshops and meetings, design products, brainstorm ideas, and more. Miro, co-headquartered in San Francisco and Amsterdam, serves more than 100M users and 250,000 companies collaborate in the Innovation Workspace. Miro was founded in 2011 and currently has more than 1,600 employees in 13 hubs around the world.
We are a team of dreamers. We look for individuals who dream big, work hard, and above all stay humble. Collaboration is at the heart of what we do and through our work together we hope to create a supportive, welcoming, and innovative environment. We strive to play as a team to win the world and create a better version of ourselves every day. If this sounds like something that excites you, we want to hear from you!
Check out more about life at Miro:
* Youtube: https://www.youtube.com/@lifeatmiro
* Blog: https://miro.com/careers/life-at-miro/all/
* Instagram: https://www.instagram.com/mirohq/
At Miro, we strive to create and foster an environment of belonging and collaboration across cultural differences. Miro’s mission - Empower teams to create the next big thing - is how we think about our product, people, and culture. We believe that creating big things requires diverse and inclusive teams. Diversity invites all talent with different demography, identities and styles to step in , and inclusion invites them to step closer together. Every day, we are working to build a more diverse Miro, cultivate a sense of belonging for future and current Mironeers around the world, and foster an environment where everyone can collaborate and embrace differences.
Miro handles and uses personal data of job applicants in line with its Recruitment Privacy Policy found here .
职位正文保留公司发布时的原文,因为投递的时候用的也是同一种语言。
关于这个职位的常见问题
我可以在自己居住的地方申请「Staff Design Engineer」这个职位吗?
可以。对于这个职位,Miro 接受来自欧洲任何国家的候选人,所以你不需要其他国家的工作许可。这条招聘信息通过了自动核查:如果雇主要求工作许可、签证担保,或者必须居住在某个特定国家,它就不会出现在本站。
标明的报酬是多少?
对于这个职位,Miro 没有公布报酬。多数远程招聘信息不给出具体数字,这件事会在面试时谈定。
怎么申请?
你通过发布在 Jobicy 上的原始招聘信息,直接向雇主提交申请。Donator 不代收申请,不收取佣金,也不保存简历。
这是什么类型的职位?
这是「IT 与编程」类别中的一个完全远程职位。混合办公的招聘信息,以及任何需要到办公室的职位,本站都不会发布。
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