IT y programación
3D Graphics Engineer (Three.js / WebGL) - vacante remota
Together Group
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3D Graphics Engineer (Three.js / WebGL) - IT y programación, remoto
La empresa Together Group busca cubrir el puesto de 3D Graphics Engineer (Three.js / WebGL). La vacante pertenece al área de IT y programación y es totalmente remota. La empresa no pone ninguna restricción sobre el lugar de residencia, así que usted puede postular desde donde vive.
El anuncio destaca React, así que la experiencia con esa herramienta concreta es lo que va a decidir.
La empresa no publicó ninguna cifra, eso se aclara en la entrevista. Sobre el horario, el anuncio no pone ninguna condición.
Esta vacante pasó una revisión automática: los anuncios que exigen un permiso de trabajo extranjero, patrocinio de visa, una nacionalidad concreta o residencia en un país determinado no entran en la lista.
Herramientas
En resumen
- Empresa
- Together Group
- Área
- IT y programación
- Quién puede postular
- Desde cualquier país del mundo
- Modalidad
- Totalmente remoto
- Herramientas
- React
- Tipo de contrato
- Tiempo completo
- Publicada
- 29 de octubre de 2026 (hoy)
- Activa
- hasta el 24 de diciembre de 2026
- Fuente
- Himalayas
Vacantes nuevas por correo: IT y programación
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Descripción de la empresa
We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays. This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
Rendering and Graphics (primary focus)
* Build and maintain our real-time Three.js and React Three Fiber rendering engine.
* Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
* Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
* Write and debug GLSL shaders and custom materials.
* Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
* Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
* Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
* Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
* Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
* Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
* Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
* Contribute to the Nx monorepo with strong testing, code review, and documentation.
* Help define the technical direction of immersive and photoreal experiences.
Our Stack
Core (what you will work in daily)
* A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
* Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
* glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
* WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
* WebXR immersive viewing via @react-three/xr, including a 360 viewer.
* TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
* The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
* Real-time digital-twin data streamed into scenes over MQTT.
* AWS (CDK) and Docker-based on-prem deployments.
Skills, Knowledge and Expertise
* 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
* Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
* Solid WebGL and GLSL shader experience.
* Strong TypeScript or JavaScript skills.
* Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
* A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
* Experience profiling and optimizing rendering performance and memory usage.
* A strong eye for visual quality, lighting, and detail.
Nice to Have
* Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
* Experience with KTX2 and Basis, Draco, or meshopt compression.
* PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
* WebXR, VR, or AR (@react-three/xr or similar).
* Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
* Experience with Unreal Engine or another real-time engine.
* Experience with React, Next.js, or a monorepo (Nx, Turborepo).
* Architecture, AEC, BIM, or spatial-data background.
* Experience with PlayCanvas
What We Offer
* The opportunity to work on cutting-edge digital twin and immersive visualization technology.
* A collaborative, product-driven engineering culture.
* Competitive compensation and benefits.
* A flexible work environment with real opportunities for growth.
Originally posted on Himalayas
El texto se conserva en el idioma original de la empresa, porque en ese mismo idioma se postulará usted.
Preguntas frecuentes sobre esta vacante
¿Puedo postularme al puesto de 3D Graphics Engineer (Three.js / WebGL) desde donde vivo?
Sí. Para esta vacante, Together Group acepta candidatos de cualquier país del mundo, así que usted no necesita un permiso de trabajo de otro país. El anuncio pasó una revisión automática: si la empresa hubiera exigido un permiso de trabajo, patrocinio de visa o residencia en un país determinado, no estaría en este tablón.
¿Qué remuneración se indica?
Para esta vacante, Together Group no publicó ninguna cifra. La mayoría de los anuncios remotos no publica un monto: se acuerda en la entrevista.
¿Cómo me postulo?
Usted se postula directamente ante la empresa, a través del anuncio original publicado en Himalayas. Donator no recibe candidaturas, no cobra comisión y no guarda ningún CV.
¿Qué tipo de vacante es esta?
Un puesto totalmente remoto en el área de IT y programación. Los anuncios híbridos y todo lo que exija presencia en la oficina no se publican en este tablón.
Certificados gratuitos para esta vacante
Este anuncio pide React. Abajo están las credenciales gratuitas que cubren justo esas herramientas.
Developer certificates (10+ tracks)
certificatefreeCodeCamp · ~300 h
A non-profit; a card is never requested. The certificate is issued after five projects are submitted and pass.
moderate weightApplied Skills (scenario-based credentials)
exam is free tooMicrosoft · ~1 h
Microsoft's only free verifiable credential: a lab task in 30-45 minutes, with no proctor, no ID check and no card. Retakes are allowed.
It has to be finished in one session; there is no save and resume.
strong brandOCI Foundations Associate
exam is free tooOracle · ~12 h
A rare case where the certification exam itself is free and needs no Pearson VUE: you sit it inside MyLearn. Take the 2026 track, not the 2025 one.
Oracle's pages load via JS; confirm the $0 on the final step of registration.
strong brandValid: 18-24 monthsCS50x: Introduction to Computer Science
certificateHarvard CS50 · ~100 h
Harvard's own branded certificate is free once you pass every problem set and the final project. The edX verified certificate is a separate paid product and is not needed.
strong brand
