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2D Character Concept Artist - remote job

iLogos

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Posted: (20 days ago)Active until: until 13 September 2026

2D Character Concept Artist - Design, remote

iLogos is hiring a 2D Character Concept Artist. The role sits in Design and is fully remote. The company places no restriction on where the candidate lives, so you can apply from anywhere.

The advert singles out Motion Design, so experience with that one tool is what will decide it.

The employer did not publish a figure; that is settled at interview. The advert sets no condition on working hours.

This vacancy passed an automated check: the list excludes any advert requiring a foreign work permit, visa sponsorship, a particular citizenship, or residence in a specific country.

In brief

Company
iLogos
Category
Design
Who may apply
From anywhere in the world
Work mode
Fully remote
Tools
Motion Design
Posted
4 August 2026 (20 days ago)
Active
until 13 September 2026
Source
We Work Remotely

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The employer's description

Headquarters: Kaupmehe 7 Tallinn, 10114 Estonia

URL: http://ilogos.biz

iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.

What We're Looking For We're looking for more than just an artist-we're looking for a character designer capable of creating memorable, visually compelling characters that feel like an integral part of the game world. The ideal candidate understands how to build characters with personality, backstory, and a strong visual identity while ensuring the designs translate efficiently into 3D production and animation. About the Project We are looking for an experienced 2D Character Concept Artist to create the key characters for a new game project. The project's setting blends science fiction, cyberpunk, a utopian world, and grounded atmospheric realism. References for the desired mood and level of quality include Death Stranding, Cyberpunk 2077, and modern AAA RPGs. Your primary responsibility will be to create a unique visual identity for a character that will serve as the foundation for 3D modeling, rigging, animation, and in-game implementation. Responsibilities

* Develop the visual concept of a character based on a creative brief.

* Research and collect relevant visual references.

* Create multiple concept directions and design variations.

* Design and refine the character's silhouette, proportions, outfit, equipment, accessories, and overall visual language.

* Produce a high-quality final character concept.

* Prepare production-ready materials for the 3D team.

* Create turnaround sheets (front, side, and back views).

* Prepare detailed callout sheets for clothing, materials, equipment, and structural elements.

* Collaborate with the Art Director to refine the character's artistic direction.

* Implement revisions based on feedback and review sessions.

Expected Deliverables The final package should include all assets required for 3D production:

* Final approved character design.

* Fully rendered color concept.

* Character Sheet.

* Turnaround (Front / Side / Back).

* Detailed callout sheets for key design elements.

* Material and texture references.

* Layered PSD files with a well-organized layer structure.

Requirements

* Proven experience as a Concept Artist or Character Designer in the game industry.

* Strong understanding of character design principles.

* Solid knowledge of human anatomy.

* Ability to work in both realistic and semi-realistic art styles.

* Experience creating production-ready designs suitable for 3D pipelines.

* Proficiency in Photoshop, Procreate, or equivalent software.

* Good understanding of the full game character production pipeline.

* A strong portfolio featuring characters for games, films, or AAA productions.

Nice to Have

* Experience designing characters for sci-fi, cyberpunk, or post-apocalyptic settings.

* Understanding of 3D character modeling and animation workflows.

* Experience using AI tools during research and visual exploration.

* Experience collaborating with outsourcing teams and game studios.

Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset - we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:

* Work remotely from anywhere in the world.

* Flexible working hours.

* Contract duration: approximately 3 months , with the possibility of extension based on project needs and mutual agreement.

To apply: https://weworkremotely.com/remote-jobs/ilogos-2d-character-concept-artist

The text is kept in the employer's original language, because that is the language you will apply in.

This vacancy was published on We Work Remotely. Original advert (We Work Remotely)

Frequently asked questions about this job

Can I apply for 2D Character Concept Artist from where I live?

Yes. iLogos accepts candidates for this vacancy from anywhere in the world, so you need no work permit for a foreign country. The advert passed an automated check: had the employer required a work permit, visa sponsorship or residence in a specific country, it would not be on this board.

What pay is stated?

iLogos did not publish pay for this vacancy. Most remote adverts publish no figure; it is settled at interview.

How do I apply?

You apply directly to the employer, through the original advert published on We Work Remotely. Donator takes no applications, charges no commission and stores no CV.

What kind of vacancy is this?

A fully remote role in Design. Hybrid adverts and anything requiring office attendance are not published on this board.

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