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Level Designer - remote job

Hitapps

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Posted: (18 days ago)Active until: until 5 October 2026

Level Designer - Design, remote

Hitapps is hiring a Level Designer. The role sits in Design and is fully remote. The company places no restriction on where the candidate lives, so you can apply from anywhere.

The employer did not publish a figure; that is settled at interview. The advert sets no condition on working hours.

This vacancy passed an automated check: the list excludes any advert requiring a foreign work permit, visa sponsorship, a particular citizenship, or residence in a specific country.

In brief

Company
Hitapps
Category
Design
Who may apply
From anywhere in the world
Work mode
Fully remote
Employment type
Full time
Posted
6 August 2026 (18 days ago)
Active
until 5 October 2026
Source
Himalayas

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The employer's description

🧩 Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section. Our culture is built on transparency, we are results-oriented and respect the improvement. Currently, we are in search of a talented Level Designer to drive our new products.

Your Role:

* Design and build levels for mobile games from initial concept to final in-engine implementation;

* Monitor and interpret level performance metrics;

* Tune difficulty curves to maintain engagement across player skill segments, balancing challenge with accessibility;

* Run and participate in playtests; collect, structure, and act on feedback from both internal sessions and real players;

* Participate in A/B tests on level content and mechanics, analyse results and apply learnings to future designs;

* Maintain up-to-date level design documentation, style guides, and design rationale for the team;

* Propose and prototype new challenge types, obstacles, and interactive elements that fit within the game's genre and monetization mode.

What makes you a perfect fit?

* Relevant work experience in similar positions for at least 3 years in the game development industry;

* Solid understanding of game flow, difficulty progression, and player retention principles;

* Ability to read analytics dashboards, draw actionable conclusions, and translate them into design changes;

* Systems thinking: the ability to see a level as an interconnected set of mechanics, pacing beats, and player goals;

* A portfolio containing shipped levels, paper designs, or documented design rationale - required for consideration;

* Strong communication skills and comfort working in cross-functional teams with short iteration cycles.

What we offer: 💳 Competitive compensation 🏝 100% recovering for vacations, sick leaves; 🚀 12 additional paid day offs per year; 🏆 Budget for personal education, language courses & sports activities; 🌍 Conference attendance: you can join top industry events; 🤝 Zero bureaucracy and a supportive, transparent culture.

Let’s create hits together! Originally posted on Himalayas

The text is kept in the employer's original language, because that is the language you will apply in.

This vacancy was published on Himalayas. Original advert (Himalayas)

Frequently asked questions about this job

Can I apply for Level Designer from where I live?

Yes. Hitapps accepts candidates for this vacancy from anywhere in the world, so you need no work permit for a foreign country. The advert passed an automated check: had the employer required a work permit, visa sponsorship or residence in a specific country, it would not be on this board.

What pay is stated?

Hitapps did not publish pay for this vacancy. Most remote adverts publish no figure; it is settled at interview.

How do I apply?

You apply directly to the employer, through the original advert published on Himalayas. Donator takes no applications, charges no commission and stores no CV.

What kind of vacancy is this?

A fully remote role in Design. Hybrid adverts and anything requiring office attendance are not published on this board.

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