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Senior Gameplay Animator - remote job

Wolcen Studio

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Posted: (yesterday)Active until: until 8 December 2026

Senior Gameplay Animator - Design, remote

Wolcen Studio is hiring a Senior Gameplay Animator - a senior role, so the employer expects you to make the calls yourself. The role sits in Design and is fully remote. The company places no restriction on where the candidate lives, so you can apply from anywhere.

The advert singles out Motion Design, so experience with that one tool is what will decide it.

The employer did not publish a figure; that is settled at interview. The advert sets no condition on working hours.

This vacancy passed an automated check: the list excludes any advert requiring a foreign work permit, visa sponsorship, a particular citizenship, or residence in a specific country.

In brief

Company
Wolcen Studio
Category
Design
Who may apply
From anywhere in the world
Work mode
Fully remote
Level
Senior
Tools
Motion Design
Employment type
Contractor
Posted
9 October 2026 (yesterday)
Active
until 8 December 2026
Source
Himalayas

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The employer's description

Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers). This is a remote position. Please be mindful that we take into consideration only candidates based within European Economical rea. Responsibilities:

* Create diverse and compelling character animations to enhance gameplay experience.

* Develop animations from scratch or manipulate mocap data for in-game animation.

* Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.

* Identify and report animation-related issues.

* Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.

* Estimate task time and manage deadlines effectively.

* Actively contribute to promoting a transparent and learning culture within the team.

* Anticipate production and technical risks and communicate them early to the relevant stakeholders. Requirements:

* 5+ years of experience as an Animator in the video game industry.

* Proficiency in Maya and Unreal engine 5

* Strong teamwork and collaboration abilities.

* Deep understanding of body mechanics and aesthetics.

* Adaptability, flexibility, and openness to change.

* Ability to give and receive constructive criticism.

* Innovative problem-solving skills.

* Strong written and verbal English communication skills. Nice to have:

* Experience implementing gameplay animation directly in Unreal Engine 5.

* Experience with Unreal Engine 5 animation layering systems and reusable animation logic.

* Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.

* Experience working with mocap data, including clean-up, editing and adaptation for gameplay.

* Professional experience developing action games, ARPGs or combat-heavy titles.

* Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction.

* Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.

* A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback. Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. Originally posted on Himalayas

The text is kept in the employer's original language, because that is the language you will apply in.

This vacancy was published on Himalayas. Original advert (Himalayas)

Frequently asked questions about this job

Can I apply for Senior Gameplay Animator from where I live?

Yes. Wolcen Studio accepts candidates for this vacancy from anywhere in the world, so you need no work permit for a foreign country. The advert passed an automated check: had the employer required a work permit, visa sponsorship or residence in a specific country, it would not be on this board.

What pay is stated?

Wolcen Studio did not publish pay for this vacancy. Most remote adverts publish no figure; it is settled at interview.

How do I apply?

You apply directly to the employer, through the original advert published on Himalayas. Donator takes no applications, charges no commission and stores no CV.

What kind of vacancy is this?

A fully remote role in Design. Hybrid adverts and anything requiring office attendance are not published on this board.

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