IT y programación
Technical Artist - vacante remota
Fishing Planet
Technical Artist - IT y programación, remoto
La empresa Fishing Planet busca cubrir el puesto de Technical Artist. La vacante pertenece al área de IT y programación y es totalmente remota. La empresa no pone ninguna restricción sobre el lugar de residencia, así que usted puede postular desde donde vive.
El anuncio destaca Motion Design, así que la experiencia con esa herramienta concreta es lo que va a decidir.
La empresa no publicó ninguna cifra, eso se aclara en la entrevista. Sobre el horario, el anuncio no pone ninguna condición.
Esta vacante pasó una revisión automática: los anuncios que exigen un permiso de trabajo extranjero, patrocinio de visa, una nacionalidad concreta o residencia en un país determinado no entran en la lista.
Herramientas
En resumen
- Empresa
- Fishing Planet
- Área
- IT y programación
- Quién puede postular
- Desde cualquier país del mundo
- Modalidad
- Totalmente remoto
- Herramientas
- Motion Design
- Tipo de contrato
- Tiempo completo
- Publicada
- 8 de agosto de 2026 (hace 18 días)
- Activa
- hasta el 7 de octubre de 2026
- Fuente
- Himalayas
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Descripción de la empresa
Fishing Planet is an independent game studio made up of talented and dedicated people who created a successful free-to-play game from scratch. Today, Fishing Planet is available on eight platforms - Steam, Epic Games, Microsoft Store, PlayStation, Xbox, Nintendo Switch, and mobile (iOS and Android). Our global community now includes over 35 million players and continues to grow every day.
We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers - while creating ambitious games that players want to return to again and again.
We are seeking an experienced Technical Artist to join us. You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.
Your Impact:
* Support content Art and Development divisions in achieving visual and technical results.
* Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision
* Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow
* Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints
* Real time monitoring performance of the levels and game
* Cooperate with Development division to implement any complex art features
* Create and maintain technical art documentation.
You will bring: General requirements and skills
* VFX\SFX setup \ implementation \ optimization
* Particles, Rigging experience and understanding
* Lighting, Rendering and Post effects experience and understanding
* HDRP \ URP pipelines \ Legacy pipeline
* Multiple platforms optimization experience and understanding
* 3D modeling and texturing pipelines experience and understanding
* 2D assets pipeline understanding ( sprites, scripts, etc )
* Technical support with UI\UX implementation
* Animation pipelines understanding
Art requirements and skills
* Level Art experience and understanding, support and collaboration with the Art division.
* Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc )
* Modeling experience, understanding of geometry requirements and techniques
* Texturing experience, understanding of textures and materials requirements and techniques
* Rigging and skinning understanding
* Shaders setup and scripting
* Animation technical support
* Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques
Tech ( programming ) requirements and skills
* Basic C# scripting ( for interfacing with gd team, tools, pipeline development)
* Texture Compression by Platform expertise
* Version control Experience (git/svn/perforce/plastic)
* Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, ram,vram usage consideration)
Will be a plus:
* Shaders creation, optimization and scripting
* Vector and linear math understanding
* Medium C# or C++ scripting ( for interfacing with gd team, tools, pipeline development)
Why join us?
* Collaborate with a passionate, talented, and global team that has already delivered a game played by 35M+ people.
* Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.
* Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.
* Join a culture built on P.R.O.G.R.E.S.S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.
Originally posted on Himalayas
El texto se conserva en el idioma original de la empresa, porque en ese mismo idioma se postulará usted.
Preguntas frecuentes sobre esta vacante
¿Puedo postularme al puesto de Technical Artist desde donde vivo?
Sí. Para esta vacante, Fishing Planet acepta candidatos de cualquier país del mundo, así que usted no necesita un permiso de trabajo de otro país. El anuncio pasó una revisión automática: si la empresa hubiera exigido un permiso de trabajo, patrocinio de visa o residencia en un país determinado, no estaría en este tablón.
¿Qué remuneración se indica?
Para esta vacante, Fishing Planet no publicó ninguna cifra. La mayoría de los anuncios remotos no publica un monto: se acuerda en la entrevista.
¿Cómo me postulo?
Usted se postula directamente ante la empresa, a través del anuncio original publicado en Himalayas. Donator no recibe candidaturas, no cobra comisión y no guarda ningún CV.
¿Qué tipo de vacante es esta?
Un puesto totalmente remoto en el área de IT y programación. Los anuncios híbridos y todo lo que exija presencia en la oficina no se publican en este tablón.
Certificados gratuitos para esta vacante
Los certificados gratuitos que más peso tienen en esta área. Cada uno está verificado en la propia página del proveedor.
Applied Skills (scenario-based credentials)
exam is free tooMicrosoft · ~1 h
Microsoft's only free verifiable credential: a lab task in 30-45 minutes, with no proctor, no ID check and no card. Retakes are allowed.
It has to be finished in one session; there is no save and resume.
strong brandOCI Foundations Associate
exam is free tooOracle · ~12 h
A rare case where the certification exam itself is free and needs no Pearson VUE: you sit it inside MyLearn. Take the 2026 track, not the 2025 one.
Oracle's pages load via JS; confirm the $0 on the final step of registration.
strong brandValid: 18-24 monthsCS50x: Introduction to Computer Science
certificateHarvard CS50 · ~100 h
Harvard's own branded certificate is free once you pass every problem set and the final project. The edX verified certificate is a separate paid product and is not needed.
strong brandCS50P: Programming with Python
certificateHarvard CS50 · ~60 h
Same mechanism as CS50x: at least 70% on every assignment plus a final project. The certificate does not expire.
strong brand
