IT 与编程
Technical Artist(远程职位)
Fishing Planet
Technical Artist:「IT 与编程」类别,完全远程
这条招聘信息来自 Fishing Planet,岗位是 Technical Artist。职位属于「IT 与编程」类别,完全远程。公司不限制候选人的居住地,在任何地方都可以申请。
招聘信息单独点名了 Motion Design,也就是说,正是这一项工具的使用经验会成为决定因素。
公司没有公布具体数字,这一项会在面试时谈定。对工作时间,招聘信息没有提出任何条件。
这个职位通过了自动核查:凡是要求外国工作许可、签证担保、特定国籍,或者必须居住在指定国家的招聘信息,都不会进入列表。
要点
- 公司
- Fishing Planet
- 类别
- IT 与编程
- 谁可以申请
- 来自世界任何国家
- 工作方式
- 完全远程
- 工具
- Motion Design
- 用工形式
- 全职
- 发布时间
- 2026年8月8日 (17 天前)
- 有效期
- 截至 2026年10月7日
- 来源
- Himalayas
新职位邮件提醒:IT 与编程
职位板每天更新数次。只有出现新的、已核查的职位时才会写信。不发垃圾邮件,也不需要注册账号。
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Telegram 上的最新职位
每一条新的远程职位,发布即推送。无需注册。
@donator_jobs_zh
公司发布的职位描述
Fishing Planet is an independent game studio made up of talented and dedicated people who created a successful free-to-play game from scratch. Today, Fishing Planet is available on eight platforms - Steam, Epic Games, Microsoft Store, PlayStation, Xbox, Nintendo Switch, and mobile (iOS and Android). Our global community now includes over 35 million players and continues to grow every day.
We are committed to continuous improvement, providing our team with the resources, tools, and environment they need to build stable, rewarding, and long-term careers - while creating ambitious games that players want to return to again and again.
We are seeking an experienced Technical Artist to join us. You will act as the bridge between art and engineering, ensuring the seamless integration of assets, optimizing performance, and pushing the visual boundaries of our projects.
Your Impact:
* Support content Art and Development divisions in achieving visual and technical results.
* Utilizing Unity technical tools and solutions (help in development is a plus) to solve performance issues while executing artistic and game vision
* Cooperate with Art and Development divisions to identify and create art-pipeline optimizations and tools for new and existing production workflow
* Optimize memory and game performance by realizing artistic and gameplay intentions within project constraints
* Real time monitoring performance of the levels and game
* Cooperate with Development division to implement any complex art features
* Create and maintain technical art documentation.
You will bring: General requirements and skills
* VFX\SFX setup \ implementation \ optimization
* Particles, Rigging experience and understanding
* Lighting, Rendering and Post effects experience and understanding
* HDRP \ URP pipelines \ Legacy pipeline
* Multiple platforms optimization experience and understanding
* 3D modeling and texturing pipelines experience and understanding
* 2D assets pipeline understanding ( sprites, scripts, etc )
* Technical support with UI\UX implementation
* Animation pipelines understanding
Art requirements and skills
* Level Art experience and understanding, support and collaboration with the Art division.
* Feeling and understanding of the lighting techniques ( positions, setting up, technical requirements and optimization, baking, light and reflection probes, etc )
* Modeling experience, understanding of geometry requirements and techniques
* Texturing experience, understanding of textures and materials requirements and techniques
* Rigging and skinning understanding
* Shaders setup and scripting
* Animation technical support
* Experience with setting up modular contractors: geometry setup, prefab setup, material blending techniques
Tech ( programming ) requirements and skills
* Basic C# scripting ( for interfacing with gd team, tools, pipeline development)
* Texture Compression by Platform expertise
* Version control Experience (git/svn/perforce/plastic)
* Performance optimization skills (understanding of batching techniques, instancing, light baking, polycount budgets, ram,vram usage consideration)
Will be a plus:
* Shaders creation, optimization and scripting
* Vector and linear math understanding
* Medium C# or C++ scripting ( for interfacing with gd team, tools, pipeline development)
Why join us?
* Collaborate with a passionate, talented, and global team that has already delivered a game played by 35M+ people.
* Work on a multi-platform, multiplayer experience with ambitious scope and long-term potential.
* Enjoy a 4-day work week and a strong commitment to work-life balance, ensuring you can thrive both professionally and personally.
* Join a culture built on P.R.O.G.R.E.S.S., where passion, responsibility, openness, growth, respect, efficiency, player-focus, and agility drive everything we do.
Originally posted on Himalayas
职位正文保留公司发布时的原文,因为投递的时候用的也是同一种语言。
关于这个职位的常见问题
我可以在自己居住的地方申请「Technical Artist」这个职位吗?
可以。对于这个职位,Fishing Planet 接受来自世界任何国家的候选人,所以你不需要其他国家的工作许可。这条招聘信息通过了自动核查:如果雇主要求工作许可、签证担保,或者必须居住在某个特定国家,它就不会出现在本站。
标明的报酬是多少?
对于这个职位,Fishing Planet 没有公布报酬。多数远程招聘信息不给出具体数字,这件事会在面试时谈定。
怎么申请?
你通过发布在 Himalayas 上的原始招聘信息,直接向雇主提交申请。Donator 不代收申请,不收取佣金,也不保存简历。
这是什么类型的职位?
这是「IT 与编程」类别中的一个完全远程职位。混合办公的招聘信息,以及任何需要到办公室的职位,本站都不会发布。
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